When I first began planning HARK, I created some ground rules for myself. First, I wanted to make sure that I was taking a different approach this time around, in terms of writing and art. I don’t see any point in making comics if I’m treading over the same creative processes that I’ve used in the past. Basically, I wanted to challenge myself a bit and explore new methods. There’s too many to mention here, but I thought I’d share 3 of the big ones:
1. No sound effects. For instance, if a mountain explodes, the reader is already imagining what that would sound like as soon as they see the illustration. I’d rather not restrict the reader’s imagination by dictating every aspect of the comic reading experience.
2. Internal narration. Every character in HARK has their own unique perspective. Here, the characters thoughts are transparent. We’ll get to know them through more than their actions and dialogue, but by how they perceive events as they unfold. I’ve created unique narration caption boxes that represent each of these characters. I have some surprises planned for that later on in the story.
3. No chapter summaries or ‘the story so far’ recaps. It’s my job as a writer to keep the story accessible and easy to understand, no matter where you start reading it. With that in mind, there shouldn’t be any need for a story re-cap or heavy plot exposition at the beginning of each issue. Also, there are subtexts beneath the various events and dialogues that I’m weaving together, and much of that won’t be clear until the entire book is completed.
SR